http://www.themobworld.com

Round 8  - March 4, 2007 - March 18, 2007

Congratulations!

Round 8 Winner is tom_delonge!!

Congrats to tom_delonge  for claiming first in Round 8! For a while it was Kosh in the lead, but tom_delonge kept fighting it out, pushing his way up in the ranks until he was able to take first place on the night of the last day. Good job Tom_Delonge!!!!

Tom_Delonge  wins a $250 or a $250 gift certificate!! Congratulations!

 

Upcoming Round 9 News:

Welcome to Round 9! This round starts March 18, 2007 at 9 am MDT and ends April 1, 2007 at 9 am MDT. Reset is at 6 pm MDT (game time) for this round.

Top prize for this round is $250.

All turns are good for all items - memberships, action turns, and attack turns.

Family Limits have been increased to 10 per family.

We will be integrating a new forum shortly that will automatically log you in but can be viewed while offline (just not posted to). It will have threads, categories, and a new layout.

 

 

 

 

 

Round 9 Prizes

 

- 1st Prize: $300 or a $300 gift certificate to a store of your choice!
- 2nd Prize: $100 in codes
- 3rd Prize: $50 in codes
- 4th Prize: $35 in codes
- 5th Prize: A membership and 9k turns
- 6th Prize: A membership and 3k turns
Number 1 Player on each stat wins a membership!

 

Round 8 News:

We start off on day 1 of Round 8 with Sasaphrase claiming to retire, even though he says he will still be watching the fun and the action now and again.

In the early round, CIA had an overwhelming force in numbers. Mercenary23 was trying to train an army of new players while trying to keep the veterans off of them. This quickly led to PoComptonPimp leaving the pack and eating his way through CIA and other families alike.

Around Day 2, not-Tom puts out a request for all anti-CIA players who are interested in taking out CIA. He offers some advice on hitting the casino early and get up to the high levels of call girls.

not_TOM began the not_CIA family. Did not grow to many members but definitely followed the spirit of the round - everyone who is not_CIA versus CIA.

Chopper returns and starts playing again. A former player during Beta rounds, he has finally returned from combat and can partake once more. Glad to see ya!

Around day 3, another family joins the fight against CIA - Sinister Side. The BunniesofDoom, SS General Boss, Fear, and diablo all plunge into the battle versus the large alliance of CIA.
They get the battle really going now.

By day 4, most players have discovered that the payout for the casino has been increased and just about everyone in the top ranks has a call girl count at or near 100k.

By the end of week 1,  PoComptonPimp declares himself on "team Kosh" even though he is a part of CIA. CIA starts to implode as PoComptonPimp starts taking out CIA from the inside. Kosh takes first position. Tom_Delonge is back from his birthday and has started playing.

At the beginning of week 2, PoComptonPimp and Kosh are no longer on the same team. Tuxx declares himself Lord of All Bugs. This earns him a lot of shit-talking in response.

Mid week of week 2, after several swaps at Mercenary23's inventory, ziggy decides to suicide to keep the goods out of the game.

At the end of week 2,  Tom_Delonge builds an incredible inventory after having been gone much of the round and manages to put him self into second place. He doesn't stay there though! In the last few hours of the round, he pushes his way into first place for the win!

Throughout the round some solid hitters were

puckerdstarfish
PoComptonPimp
Mercenary23
AcE_420
Chucky
bobthebuilder
monkey
digz


And so much more...

 

 

First Place for Round 9 is $300 or a $300 gift certificate to a store of your choice!!!

 



 

Don't forget about our YouTube "Senseless Advertising" videos. Check them out:

http://www.youtube.com/watch?v=Iz_2Zajbx8w

http://www.youtube.com/watch?v=pxTg8046lJo

http://www.youtube.com/watch?v=hyftIegHF6c

Announcement:

From the people who brought you TheMobWorld.com, here comes a new kind of browser-based game, Crook4Life.com. Crook4Life.com is a deeply involved game of skill where you can be a Fence, a Gangster, or a Pimp, based on your responses to a survey. Improve your abilities, gain holdings, and sell items on the black market in order to be the best crook in the world. Attack other players or complete single player attacks to gain cash and more. Join a consortium with other players and build as a team, or bind together to attack other consortiums. Rounds are 28 days long and all accounts are automatically pre-registered for each new round.

For anyone who plays Crook4Life.com, the  round is being ended today due to technical difficulties. Prizes will still be awarded, and a  new round will be started. We are sorry, but issues with upgrades to the code has caused interesting effects and the game needs to be reset. Congrats to the people in top positions!

Prizes for Round 4:

1st Place - $100 Prepaid Credit Card.

2nd Place - $50 in codes (560,000 turns)

3rd Place - $35 in codes (360,000 turns)
 

Round 3 started on March 18, 2007 and ends April 8, 2007 at 8 am PST.

 

Congrats to Kosh, digz, and puckerdstarfish !

Second Place:

Player Name: Kosh

Third Place:

Player Name: digz

Fourth Place:

Player Name: puckerdstarfish

Congratulations to Kosh for claiming Second Place in Round 8! Kosh was in first place up until the last day but tom_delonge built up and took it away from him. Kosh gets to walk away from this round with $100 in codes (or 30 3k codes).

Congratulations to digz for claiming Third Place in Round 8!  He kept a high net most of the round until he was able to move into this position. Digz claims third place in Round 8 with a prize of $50 in codes (or 14 3k codes).

Congratulations to puckerdstarfish for claiming Fourth Place in Round 8! puckerdstarfish likes to keep it strong and hit hard all round to maintain his positions.  puckerdstarfish walks away  with a prize of $35 in codes (or 9 3k codes).

Honorable Mentions

Solid Hitter Awards:

- puckerdstarfish
- PoComptonPimp
- Mercenary23
- AcE_420
- Chucky
- bobthebuilder
- monkey
- digz
 

Kosh

- For coming out of the gate on his second round swinging! He held top position most of the round, only to get beat out of it by tom_delonge in the last few hours of the game..

tom_delonge

- For letting us all think he wasn't going to really "play this round" only to take a last minute first place lead.

Mercenary23

- For talking shit - again! :) And for helping out the new players.

digz

- For hitting hard and maintaining high net. Good job on that third place.

Sasaphrase

- For claiming to retire, only to still stick it out.

Zack

- For his dedicated hitting and shit talking. You keep us all amused!

not_TOM

- For working hard at knocking other players down and doing his best to break down the strong CIA alliance.

Monkey

- For still placing in the top 10 and for hitting hard and strong.

Chopper

- For his triumphant return to the game. Hope the military didn't do you too harshly!

 

 

End Ranks for Last Round, Round 8!


Rank - Player - Networth

1 tom delonge $1,031,856,327,480,000.00 - won $250!

2 Kosh $473,781,673,210,000.00 - won $100 in codes

3 digz $349,289,688,365,000.00 - won $50 in codes

4 puckerdstarfish $308,750,847,245,000.00 - won $35 in codes

5 badazzthief $225,919,872,536,000.00 - won a membership and 9k turns

6 eltoroblanco $221,357,491,168,000.00 - won a membership and 3k turns

7 not_TOM $220,993,007,054,000.00

8 click_clak $75,691,438,395,000.00

9 Chucky $75,474,710,889,800.00

10 monkey $73,655,385,293,200.00


 

 

 

How to Play - A Player Written Guide


This game as you know is a browser mafia game. The game runs on turns (action and attack) and each player gets 25 turns approximately every 10 minutes. But with the referral link installed to the game you can get up to 6k turns each day simply by having others click your referral link! (your referral link can be found in your profile written in gold).

Also in your profile there is a bonus 100 turns like that can be clicked by everyone daily with a limit of 10 clicks per account per day.


There is a daily reset that occurs every 6 pm game time. Possibly one of the best things you can do is buy a membership that costs $5 and allows you to only receive 4 hits in instead of 8 per 15 minutes or while offline, a very big help. You control hitmen, hookers, call girls, weed growers, meth cooks, opium importers, chem students, and you can also use experts for secondary attacks.

You can have up to 3 accounts, but no more then three!
Also there are rules to the game. View them at http://themobworld.com/about/rules.php.
For the basic info I neglected to mention or you feel I'm not mentioning something important you can either message me .. Dmrc2312@hotmail.com or just check the Information, How to Play, and FAQ pages on the site .. http://themobworld.com/about/info.php -
http://themobworld.com/about/HowToPlay.php - http://themobworld.com/about/FAQ.php

Scouting/Manufacturing Information:

Now for the more important stuff! Scouting and Manufacturing is obviously vital to building and becoming a successful mobster. But what to scout and when to manufacture is the key! Now you can get to an early start and use the 7k action turns you start out with or you can wait a few days until you have 10k action turns which is the maximum amount you can hold at once.

(Waiting is better because everyone is building and hitting and you can clean up on the way up)

Also, due to the installation of Family Fronts, you should immediately check with The Boss of your Family to see which drug he is setting up the family for. Most bosses will set it up to what he/she likes to make most.

Family and team work could be a vital part of the game as well because the faster you get family fronts, the more you are protected and the faster you build. Also some facts to be aware of: when beginning, you must pay close attention to hooker happiness! If scouting while the icon has your girls with orange faces, they will leave you! Your hookers will do this at 54% happiness or lower.

ALSO DO NOT SCOUT/MANUFACTURE WITH NO HITMEN!!!!

Now that you got the basic info of scouting out of the way, there is something you need to know. There is a number called a Magic Number. This number puts out a higher rate of workers (for example, Hookers, Call Girls, and Weed Growers are all workers).

You can scout all the way until you've either scouted over or stolen over 100k weed growers (or your worker of choice) and then start manufacturing, Do not manufacture until you have a decent amount of your preferred worker. Manufacturing in the beginning of the round is an absolute waste of turns, as you need a good amount of call girls and the only way to get them is by scouting or by stealing them.

Hitting

Hitting is just as vital as scouting! You get a maximum of 400 attack turns and there is no way yet to gain faster attack turns except for purchasing them if you are a member (which once again is a good idea, the benefits are explained later). One thing to keep in mind is that you can be hit 4 or 8 times per 15 minutes or while offline, based on if you are a member or not (It is 4 for a Member and 8 for a Non member).

After being hit your 4 or 8 times, you go into a state that is called Recovery. During this time, you have 15 minutes to rebuild your army and whack the guy back without you being able to be touched! Your Hitmen will not attack if their happiness level is low and to keep it up, you need Vehicles and Guns. Vehicles include Vans (which fit 25 Hitmen per van), SUVs (which fit 15 Hitmen per SUV), and Coupes (which fit 10 Hitmen per Coupe).

There are primary attacks and secondary attacks, each meant for a different "Army" personnel. Primary attacks can only be carried out by Hitmen and Secondary attacks can only be carried out by Experts!


Primary Attacks Information

Whack Hitmen (costs 2 attack turns) - due to open if you plan to follow with hooker hits
Bribe Hoes (costs 3 attack turns) - best to do when the other player has no Hitmen left!!
Raid Complex (costs 3 attack turns) - Rarely used but beneficial if you are low on guns, need something to sell, or are interested in just gaining networth!
Steal Vehicles (costs 3 attack turns) - Also beneficial if you are low on vehicles, need something to sell, or are interested in just gaining networth.
Kidnap Dealers (costs 4 attack turns) - good hit to use to open up the other player while taking a valuable resource

Secondary Attacks Information (all cost 1 attack turn)*

Poison Hoes - this kills the defending player's hookers and can affect their call-girls sometimes
Booby-Trap Complex - this kills the defending player's Hitmen
Destroy Gun Cache - this destroys the defending player's extra guns
C4 Vehicles - this destroys the defending player's vehicles
Kill Dealers - this kills the defending player's manufacturers

*Note most effective when you send small groups of EXPERTS (about 100k) at a time, not large sums!

Guns

Now you are probably asking what guns to use. Some people carry mostly all MGs but this is costly and cuts back on how many Hitmen you can have. Others like to use Dual Wield Uzis, which allows each Hitmen to carry two uzis (same with pistols). Assault Rifles are decent to carry but most preferred is MGs and Dual Wielding Uzis.

MEMBER BENEFITS!!!

You are probably wondering: Why should I buy a membership? This is why:

A membership costs $5 and gives the player:
-2,000 Regular Action Turns Instantly
-A limit of only 4 attacks in while offline or per 15 minutes (non-members can take 8 attacks in).
-The ability to purchase action turns and attack turns.
-A bonus when scouting or manufacturing.
-A message on scout and manufacture pages that tell you if you are using the magic number or if it is higher or lower.
-You remain a member even if you suicide your account.
-Memberships, as well as all accounts, are only good for a single round and do not carry over. All accounts must be remade every round.


Guide written by: Mercenary23
Guide revised by: Pocomptonpimp, White_Widow

 
Newsletters written, edited, and revised by White_Widow and Cain