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Congratulations! Round 8 Winner is tom_delonge!! Congrats to tom_delonge for claiming first in Round 8! For a while it was Kosh in the lead, but tom_delonge kept fighting it out, pushing his way up in the ranks until he was able to take first place on the night of the last day. Good job Tom_Delonge!!!! Tom_Delonge wins a $250 or a $250 gift certificate!! Congratulations!
Upcoming Round 9 News:Welcome to Round 9! This round starts March 18, 2007 at 9 am MDT and ends April 1, 2007 at 9 am MDT. Reset is at 6 pm MDT (game time) for this round. Top prize for this round is $250. All turns are good for all items - memberships, action turns, and attack turns. Family Limits have been increased to 10 per family. We will be integrating a new forum shortly that will automatically log you in but can be viewed while offline (just not posted to). It will have threads, categories, and a new layout.
Round 9 Prizes- 1st
Prize: $300 or a $300 gift certificate to a store of your choice! |
Round 8 News:
We start off on day 1 of Round 8 with Sasaphrase
claiming to retire, even though he says he will still be watching the fun
and the action now and again.
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First Place for Round 9 is $300 or a $300 gift certificate to a store of your choice!!!
Don't forget about our YouTube "Senseless Advertising" videos. Check them out:
http://www.youtube.com/watch?v=Iz_2Zajbx8w Announcement: From the people who brought you TheMobWorld.com, here comes a new kind of browser-based game, Crook4Life.com. Crook4Life.com is a deeply involved game of skill where you can be a Fence, a Gangster, or a Pimp, based on your responses to a survey. Improve your abilities, gain holdings, and sell items on the black market in order to be the best crook in the world. Attack other players or complete single player attacks to gain cash and more. Join a consortium with other players and build as a team, or bind together to attack other consortiums. Rounds are 28 days long and all accounts are automatically pre-registered for each new round. For anyone who plays Crook4Life.com, the round is being ended today due to technical difficulties. Prizes will still be awarded, and a new round will be started. We are sorry, but issues with upgrades to the code has caused interesting effects and the game needs to be reset. Congrats to the people in top positions! Prizes for Round 4: Round 3 started on March 18, 2007 and ends April 8, 2007 at 8 am PST. |
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Congrats to Kosh, digz, and puckerdstarfish ! Second Place: Player Name: Kosh Third Place: Player Name: digz Fourth Place: Player Name: puckerdstarfish Congratulations to Kosh for claiming Second Place in Round 8! Kosh was in first place up until the last day but tom_delonge built up and took it away from him. Kosh gets to walk away from this round with $100 in codes (or 30 3k codes). Congratulations to digz for claiming Third Place in Round 8! He kept a high net most of the round until he was able to move into this position. Digz claims third place in Round 8 with a prize of $50 in codes (or 14 3k codes). Congratulations to puckerdstarfish for claiming Fourth Place in Round 8! puckerdstarfish likes to keep it strong and hit hard all round to maintain his positions. puckerdstarfish walks away with a prize of $35 in codes (or 9 3k codes). |
Honorable Mentions Solid Hitter Awards:
- puckerdstarfish Kosh - For coming out of the gate on his second round swinging! He held top position most of the round, only to get beat out of it by tom_delonge in the last few hours of the game.. tom_delonge - For letting us all think he wasn't going to really "play this round" only to take a last minute first place lead. Mercenary23 - For talking shit - again! :) And for helping out the new players. digz - For hitting hard and maintaining high net. Good job on that third place. Sasaphrase - For claiming to retire, only to still stick it out. Zack - For his dedicated hitting and shit talking. You keep us all amused! not_TOM - For working hard at knocking other players down and doing his best to break down the strong CIA alliance. Monkey - For still placing in the top 10 and for hitting hard and strong. Chopper - For his triumphant return to the game. Hope the military didn't do you too harshly!
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End Ranks for Last Round, Round 8!
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How to Play - A Player Written Guide Also in your profile there is a bonus 100 turns like that can be clicked by everyone daily with a limit of 10 clicks per account per day.
(Waiting is better because everyone is building and hitting and you can clean up on the way up) Also, due to the installation of Family Fronts, you should immediately check with The Boss of your Family to see which drug he is setting up the family for. Most bosses will set it up to what he/she likes to make most. Family and team work could be a
vital part of the game as well because the faster you get family fronts,
the more you are protected and the faster you build. Also some facts to be
aware of: when beginning, you must pay close attention to hooker
happiness! If scouting while the icon has your girls with orange faces,
they will leave you! Your hookers will do this at 54% happiness or lower.
Hitting After being hit your 4 or 8 times, you go into a state that is called Recovery. During this time, you have 15 minutes to rebuild your army and whack the guy back without you being able to be touched! Your Hitmen will not attack if their happiness level is low and to keep it up, you need Vehicles and Guns. Vehicles include Vans (which fit 25 Hitmen per van), SUVs (which fit 15 Hitmen per SUV), and Coupes (which fit 10 Hitmen per Coupe). There are primary attacks and
secondary attacks, each meant for a different "Army" personnel. Primary
attacks can only be carried out by Hitmen and Secondary attacks can only
be carried out by Experts! Whack Hitmen (costs 2 attack
turns) - due to open if you plan to follow with hooker hits Poison Hoes - this kills the
defending player's hookers and can affect their call-girls sometimes Now you are probably asking what
guns to use. Some people carry mostly all MGs but this is costly and cuts
back on how many Hitmen you can have. Others like to use Dual Wield Uzis,
which allows each Hitmen to carry two uzis (same with pistols). Assault
Rifles are decent to carry but most preferred is MGs and Dual Wielding
Uzis. |
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