http://www.themobworld.com

Round 7  - February 18, 2007 - March 4, 2007

Congratulations!

Round 7 Winner is tom_delonge!!  

Congrats to the CIA family for claiming first in Round 7! Mercenary23 and tom_delonge got CIA going this round and owned up on the stats and rankings most of the round. Mercenary23 was in first, but gave up first place to tom_delonge as a birthday present. Good job !!!!

Tom_Delonge  wins a $250! Congratulations!

 

Upcoming Round 8 News:

Welcome to Round 7! This round starts March 4, 2007 at 9 am MDT and ends March 18, 2007 at 9 am MDT. Reset is at 6 pm MDT (game time) for this round.

Top prize for this round is $250.

All turns are good for all items - memberships, action turns, and attack turns.

Family Limits have been increased to 10 per family.

 

 

 

 

 

Round 8 Prizes

- 1st Prize: $250 or a $250 gift certificate to a store of your choice!
- 2nd Prize: $100 in codes
- 3rd Prize: $50 in codes
- 4th Prize: $35 in codes
- 5th Prize: A membership and 9k turns
- 6th Prize: A membership and 3k turns
Number 1 Player on each stat wins a membership!

 

Round 7 News:

Round 7 kicks off to a good start, with CIA making its mark early on. Players start calling each other out, with Mercenary leading the anti-DefyMe pack. The family CIA takes a hold of both stats and rankings early on, making a fine example of team work. Rolling Rock makes it a point to go after PoComptonPimp on day two, only to lose all his men and some of his girls in the process.

PoComptonPimp then turns it around with repetitive hits on Rolling Rock, and posts them all in the forum. War goes back and forth between these two players, making a hilarious play by play on the forum of their hits and exploits throughout the day.

The casino slot machine is making life interesting for the players. Sometimes it pays out and sometimes it doesn't. Some players have awesome luck!

By day 4, Rolling Rock has taken first place positions on all three stats. Duff has second place on two and third on the last stat, and Mercenary has weaseled his way into second place in hitmen killed. They swap top two positions, with Rolling Rock and Duff taking the lead and pushing Mercenary23 out of the top 2 positions on stats. By day 5, Duff has clearly taken first on the stats, however that doesn't last long! Rolling Rock takes first place early in the round too, and maintains a high rank throughout the first week or so.

CIA Director (aka Mercenary) challenges DefyMe and his crew, talking a lot of crap and doing a lot of hitting. Mercenary23 pulls into first place in the national ranks on day 5 as well, with Moosehead a close second.

On Day 6, Mercenary holds top positions for Manufacturers Stolen stat and Hitmen Killed Stat. Some players were caught cheating and suicided Saturday morning.

Reload eventually took first place stat in Hookers Stolen and Manufacturer's Stolen. During week 2 however, shit goes down between Reload and the rest of CIA. Reload claims that monkey hit him first and he retaliated - monkey claims it went the other way around. Either way, Reload gets kicked from CIA and hit by his prior family members.

Rolling Rock has fallen out of the top ranks by now, unable to keep up to the other players who are hating on him. Even when he was up in top ranks, CIA finally ambushed him and knocked him down low and kept him low.

CIA owns up the rankings during week 2. Mercenary23 held first place for a long time, but gave up first to tom_delonge, his co-boss, for his birthday. Happy Birthday Tom_Delonge!

And so much more...

 

 

First Place for Round 8 is $250 or a $250 gift certificate to a store of your choice!!!

 



 

Don't forget about our YouTube "Senseless Advertising" videos. Check them out:

http://www.youtube.com/watch?v=Iz_2Zajbx8w

http://www.youtube.com/watch?v=pxTg8046lJo

http://www.youtube.com/watch?v=hyftIegHF6c

Announcement:

From the people who brought you TheMobWorld.com, here comes a new kind of browser-based game, Crook4Life.com. Crook4Life.com is a deeply involved game of skill where you can be a Fence, a Gangster, or a Pimp, based on your responses to a survey. Improve your abilities, gain holdings, and sell items on the black market in order to be the best crook in the world. Attack other players or complete single player attacks to gain cash and more. Join a consortium with other players and build as a team, or bind together to attack other consortiums. Rounds are 28 days long and all accounts are automatically pre-registered for each new round.

Prizes for Round 3:

1st Place - $100 Prepaid Credit Card.

2nd Place - $50 in codes (560,000 turns)

3rd Place - $35 in codes (360,000 turns)
 

Round 3 started on March 4, 2007 at 8 am PST and ends April 1, 2007 at 8 am PST.

 

Congrats to Mercenary23, Evil-Scott, and franky !

Second Place:

Player Name: Mercenary23

Third Place:

Player Name: Evil-Scott

Fourth Place:

Player Name: franky

Congratulations to Mercenary23 of the [CIA] HQ family for claiming Second Place in Round 7! Mercenardy23 was in first place but he gave up the top position to Tom_Delonge as a birthday present. Mercenary 23 gets to walk away from this round with $100 in codes (or 30 3k codes).

Congratulations to Evil-Scott of the [CIA] MIAMI family.  Even though this was Evil-Scott's first round, he really managed to hold his own and pull off a third place winning.Evil-Scott claims third place in Round 7 with a prize of $50 in codes (or 14 3k codes).

Congratulations to franky of the newbs families for claiming fourth in Round 7! franky found a strategy that managed to piss a lot of people off, but it did get him fourth place. franky walks away  with a prize of $35 in codes (or 9 3k codes).

Honorable Mentions

DefyMe aka Rolling Rock

- For being so reviled, he is called out from day 1!

DefyMe

- For his incredible ability to piss everyone off.

puckerdstarfish

- For letting his wife claim the win in Round 6, and for maintaining a strong family and position all round, like usual!

Mercenary23

- For pulling together a huge and stable family in CIA and for his eagerness to help out new players. Definitely first, again, in shit talking.

Ace429

- For serving his country in the army, and still finding time to play.

Kosh

- For holding his own, even during his first round.

Moosehead

- For making owning up to bad hitting choices and doing better the next time!

Evil-Scott/Richard

- For stepping in as a newb and making some serious waves in the ranks. Also, definite second place on the shit talking scale.

Cash

- For holding his own even in his first round.

Monkey

- For kicking ass and taking names in his/her first round ever on TheMobWorld.com

Zack/Reload

- For pissing off an entire family, and his major feud with CIA.

Kosh

- For making top ten rankings even in his first round.

tom_delonge

- For always being respectful, even when bragging about his family's accomplishments.

 

 

End Ranks for Last Round, Round 7!


Rank - Player - Networth

1 tom delonge $1,700,051,798,740,000.00 - won a Nintendo Wii or $250!

2 Mercenary23 $1,597,907,549,840,000.00 - won $100 in codes

3 Evil-Scott $651,791,704,544,000.00 - won $50 in codes

4 franky $640,301,428,605,000.00 - won $35 in codes

5 Richard $606,270,802,766,000.00 - won a membership and 9k turns

6 monkey $497,884,788,310,000.00 - won a membership and 3k turns

7 bobthebuilder $476,007,520,257,000.00

8 Billy $378,580,935,729,000.00

9 Bizz $378,580,935,729,000.00

10 Kosh $260,776,118,428,000.00


 

Top Players in the Stats for Round 7!

(each player wins a free membership)

Coors  topped as number 1 in the Hitmen Killed Stat

Reload  topped as number 1 in the Hookers Stolen Stat

big_jim topped as number 1 in the Manufacturers Stolen Stat
 

 

 

How to Play - A Player Written Guide


This game as you know is a browser mafia game. The game runs on turns (action and attack) and each player gets 25 turns approximately every 10 minutes. But with the referral link installed to the game you can get up to 6k turns each day simply by having others click your referral link! (your referral link can be found in your profile written in gold).

Also in your profile there is a bonus 100 turns like that can be clicked by everyone daily with a limit of 10 clicks per account per day.


There is a daily reset that occurs every 6 pm game time. Possibly one of the best things you can do is buy a membership that costs $5 and allows you to only receive 4 hits in instead of 8 per 15 minutes or while offline, a very big help. You control hitmen, hookers, call girls, weed growers, meth cooks, opium importers, chem students, and you can also use experts for secondary attacks.

You can have up to 3 accounts, but no more then three!
Also there are rules to the game. View them at http://themobworld.com/about/rules.php.
For the basic info I neglected to mention or you feel I'm not mentioning something important you can either message me .. Dmrc2312@hotmail.com or just check the Information, How to Play, and FAQ pages on the site .. http://themobworld.com/about/info.php -
http://themobworld.com/about/HowToPlay.php - http://themobworld.com/about/FAQ.php

Scouting/Manufacturing Information:

Now for the more important stuff! Scouting and Manufacturing is obviously vital to building and becoming a successful mobster. But what to scout and when to manufacture is the key! Now you can get to an early start and use the 7k action turns you start out with or you can wait a few days until you have 10k action turns which is the maximum amount you can hold at once.

(Waiting is better because everyone is building and hitting and you can clean up on the way up)

Also, due to the installation of Family Fronts, you should immediately check with The Boss of your Family to see which drug he is setting up the family for. Most bosses will set it up to what he/she likes to make most.

Family and team work could be a vital part of the game as well because the faster you get family fronts, the more you are protected and the faster you build. Also some facts to be aware of: when beginning, you must pay close attention to hooker happiness! If scouting while the icon has your girls with orange faces, they will leave you! Your hookers will do this at 54% happiness or lower.

ALSO DO NOT SCOUT/MANUFACTURE WITH NO HITMEN!!!!

Now that you got the basic info of scouting out of the way, there is something you need to know. There is a number called a Magic Number. This number puts out a higher rate of workers (for example, Hookers, Call Girls, and Weed Growers are all workers).

You can scout all the way until you've either scouted over or stolen over 100k weed growers (or your worker of choice) and then start manufacturing, Do not manufacture until you have a decent amount of your preferred worker. Manufacturing in the beginning of the round is an absolute waste of turns, as you need a good amount of call girls and the only way to get them is by scouting or by stealing them.

Hitting

Hitting is just as vital as scouting! You get a maximum of 400 attack turns and there is no way yet to gain faster attack turns except for purchasing them if you are a member (which once again is a good idea, the benefits are explained later). One thing to keep in mind is that you can be hit 4 or 8 times per 15 minutes or while offline, based on if you are a member or not (It is 4 for a Member and 8 for a Non member).

After being hit your 4 or 8 times, you go into a state that is called Recovery. During this time, you have 15 minutes to rebuild your army and whack the guy back without you being able to be touched! Your Hitmen will not attack if their happiness level is low and to keep it up, you need Vehicles and Guns. Vehicles include Vans (which fit 25 Hitmen per van), SUVs (which fit 15 Hitmen per SUV), and Coupes (which fit 10 Hitmen per Coupe).

There are primary attacks and secondary attacks, each meant for a different "Army" personnel. Primary attacks can only be carried out by Hitmen and Secondary attacks can only be carried out by Experts!


Primary Attacks Information

Whack Hitmen (costs 2 attack turns) - due to open if you plan to follow with hooker hits
Bribe Hoes (costs 3 attack turns) - best to do when the other player has no Hitmen left!!
Raid Complex (costs 3 attack turns) - Rarely used but beneficial if you are low on guns, need something to sell, or are interested in just gaining networth!
Steal Vehicles (costs 3 attack turns) - Also beneficial if you are low on vehicles, need something to sell, or are interested in just gaining networth.
Kidnap Dealers (costs 4 attack turns) - good hit to use to open up the other player while taking a valuable resource

Secondary Attacks Information (all cost 1 attack turn)*

Poison Hoes - this kills the defending player's hookers and can affect their call-girls sometimes
Booby-Trap Complex - this kills the defending player's Hitmen
Destroy Gun Cache - this destroys the defending player's extra guns
C4 Vehicles - this destroys the defending player's vehicles
Kill Dealers - this kills the defending player's manufacturers

*Note most effective when you send small groups of EXPERTS (about 100k) at a time, not large sums!

Guns

Now you are probably asking what guns to use. Some people carry mostly all MGs but this is costly and cuts back on how many Hitmen you can have. Others like to use Dual Wield Uzis, which allows each Hitmen to carry two uzis (same with pistols). Assault Rifles are decent to carry but most preferred is MGs and Dual Wielding Uzis.

MEMBER BENEFITS!!!

You are probably wondering: Why should I buy a membership? This is why:

A membership costs $5 and gives the player:
-2,000 Regular Action Turns Instantly
-A limit of only 4 attacks in while offline or per 15 minutes (non-members can take 8 attacks in).
-The ability to purchase action turns and attack turns.
-A bonus when scouting or manufacturing.
-A message on scout and manufacture pages that tell you if you are using the magic number or if it is higher or lower.
-You remain a member even if you suicide your account.
-Memberships, as well as all accounts, are only good for a single round and do not carry over. All accounts must be remade every round.


Guide written by: Mercenary23
Guide revised by: Pocomptonpimp, White_Widow

 
Newsletters written, edited, and revised by White_Widow and Cain

 

Stats

Top Ten Hitmen Killed

Rank Player Name Family ID Hitmen Killed
1 coors 6 pak 43 180731179420
2 Mercenary23 [CIA] HQ 3 116896765798
3 big_jim newbs 160 86743642284
4 Evil-Scott [CIA] MIAMI 40 58434068825
5 monkey [CIA] MIAMI 23 55089598754
6 tom delonge [CIA] HQ II 4 53320781754
7 Rolling_Rock Drunken Bastards 41 43530427594
8 Duff 6 pak 67 42597168028
9 Reload ACE420 5 35080907498
10 CIA Director CIATraining Facility 35 33182255288



 

Top Ten Hookers Stolen

Rank Player Name Family ID Hookers Stolen
1 Reload ACE420 5 876270
2 NorCal [CIA] New Orleans 25 486118
3 Duff 6 pak 67 420778
4 2ndaccount Short-Bus-Tards 11 420441
5 monkey [CIA] MIAMI 23 412235
6 shortbusprincess ShortBus 83 375660
7 Mercenary23 [CIA] HQ 3 354023
8 JuiceWeazel ShortBus 6 346178
9 ACE429 ACE420 109 336636
10 PoComptonPimp [CIA] 48 325631



 

Top Ten Manufacturers Stolen

Rank Player Name Family ID Manufacturers Stolen
1 big_jim newbs 160 1179901
2 ACE429 ACE420 109 1039175
3 Reload ACE420 5 977064
4 NorCal [CIA] New Orleans 25 542044
5 Mercenary23 [CIA] HQ 3 538266
6 CIA Director CIATraining Facility 35 502693
7 Duff 6 pak 67 499373
8 tom delonge [CIA] HQ II 4 496274
9 Wee_Willy_Winker   64 461470
10 PoComptonPimp [CIA] 48 461390