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Congratulations! Round 9 Winner is Pampers!! Congrats to Pampers of the family Shorter_Bus for claiming first in Round 9! He really took it to the curb this round. He hit hard, built well, and developed a good strong foundation for an awesome round. The heat was definitely on Pampers this round after the shit that went down last round - where tom_delonge snatched first place in the last 24 hours. Lots of beef going on with tom_delonge and CIA versus Pampers and the rest of shortbus.Good job Pampers!!!! Pampers wins a $300 or a $300 gift certificate!! Congratulations!
Honorable Mentions Solid Hitter Awards:
- Pampers - Watching
- Dong Pampers - For taking first place in Hitmen Killed and making a KILLING in attacks this round! He was also number #1 on hoes the first half of the game. Nice Shit talking too! Juiceweazel - For coming out swinging! Starts off with top stats, but eventually falls down, ending with sixth place in Hookers Stolen. kingkiller - For his instant enthusiasm right from the start of the round. Keep up the struggle for top ranks! TheLOM - For taking his war on others so seriously, he is willing to suicide with their inventory rather than let it be taken back! tom_delonge - For his distant leadership - while he wasn't "playing," at least he was there to root for his team! Zack - For his dedicated hitting and individualist behaviors. He doesn't let people talk shit to him and he fights for what he needs. Also good for a laugh too! badazzthief - For some of his absolutely insane hard hitting. He definitely earned that position in top hitmen killed! ouch-did-it-hurt - For his awesome statement of "YOU WILL GET HIT EVERY DAY IF YOUR ON OR NOT DEAL WITH IT". Very true! Mercenary23 - For his surprise hit on Ace_420 in the last few days of the round.
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Round 9 News:From the start of the round, the Shortbus families quickly claim Dallas as their city and start organizing themselves into a strong force. Juiceweazel claims top stats right away, but doesn't manage to keep them long! Zack starts off talking shit and telling people not to mess with him. Shit talking bounces around through all the different groups, from KreW to kingkiller to king to monkey, all challenging to each other and the rest of the game. Tom_delonge pops in day 2 and puts out the call for CIA and Insane. monkey has joined the shortbus team at this point, looking for a good place to call home. tom_delonge rallies the troops and pulls together a family to help hold back the flow of shortbus. Shabby and shortbus go at it, particularly eltoroblanco on Shabby, who then is particularly fond of having done him some damage. Shortly thereafter, king and mercenary23 get into it with each other - calling each other out and challenging each other to bring out the big guns. Pampers challenges tom_delonge's ability to play and the two argue over the results of last round - where tom_delonge took out Kosh in the last few hours of the game to take the win. Pampers straight up tells tom_delonge that he will not be taking a win any time soon - and in fact, Round 9 went to Pampers in the end, which makes that a very true fact! Dong finds a loophole in the rules and manages to pull off some interesting combinations with his inventory that are resulting first in changes to rules and then code changes that will make the new rule obsolete once implemented. Towards the end of week 1, Shabby holds first on Hitmen killed, with KreW, Tom_Hanks and Pampers pulling up second, third, and fourth positions. No one family seems to be dominating this stat, although ShortBusMexicans does have two places - 8 and 10. On the Top Ten Hookers stolen, TheLOM claims first position, with tricka, KreW and king pulling up second third and fourth positions. While CIA claims two positions on this stat, Shorter_Bus, shortbushere, and ShortBusMexicanos hold a collection of 5 of the top 10 spots. On the Top Ten Manufacturers stolen, KreW claims first position, with Shabby, El_Barto and Chucky in second, third, and fourth positions. CIA holds two positions in this stat, Street Art holds two positions, and Shortbus holds two positions. At the beginning of the second week, the national ranks were led by Tom_Hanks and Chucky and this quote from tom_delonge pretty much sums up the pace at the time.
Tom_Delonge: "Top two players - (Monday, March 26th,
2007) - have not played the last two days...haha, I guess they are not
worried since the players below them are not a threat...wait, I think I
see some agents moving...[CIA] for LIFE." Watching came into range with Pampers and began to attack him from below. Shortly after the attacks ace lost 294,253 Weed Growers in a single attack and an obscene amount of guns spread across a few others. This appeared to leave Watching out of the running for first. Chucky appears to have dropped out of the picture by this point as well, but Tom_Hanks is still holding his own. On the last Friday of the round, 10k turns were awarded on the account of it being Friday. This erupted into nearly 1000 attacks out game wide within a 24 hour period - a record not reached yet in game history! On the final day, Pampers sealed the win by growing to nearly triple the net of the second place player, Mercenary23. He appears to be out of the reach, and thus takes the win by storm. And that was just this round!
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First Place for Round 10 is $300 or a $300 gift certificate to a store of your choice!!!
Upcoming Round 10 News:Welcome to Round 10! This round starts April 1, 2007 at 9 am MDT and ends April 15, 2007 at 9 am MDT. Reset is at 6 pm MDT (game time) for this round. Top prize for this round is $300 in cash or a gift certificate of your choice. All turns are good for all items - memberships, action turns, and attack turns. Family Limits have been increased to 10 per family. CHECK OUT THE NEW LAYOUT! New images added, new color scheme implemented. We will be integrating a new forum that will be far more advanced and much easier to deal with than the current forum. New rule in place - "If an account's inventory is 50% or more in any item, the account can be reset by the administration." New settings will come into place that will make this rule unnecessary, but will not be implemented immediately. Inventories will be monitored by administration until then. Other changes will come into place during this round, stay tuned for them!
Don't forget about our YouTube "Senseless Advertising" videos. Check them out:
http://www.youtube.com/watch?v=Iz_2Zajbx8w Announcement: From the people who brought you TheMobWorld.com, here comes a new kind of browser-based game, Crook4Life.com. Crook4Life.com is a deeply involved game of skill where you can be a Fence, a Gangster, or a Pimp, based on your responses to a survey. Improve your abilities, gain holdings, and sell items on the black market in order to be the best crook in the world. Attack other players or complete single player attacks to gain cash and more. Join a consortium with other players and build as a team, or bind together to attack other consortiums. Rounds are 28 days long and all accounts are automatically pre-registered for each new round. For anyone who plays Crook4Life.com, the round is being ended today due to technical difficulties. Prizes will still be awarded, and a new round will be started. We are sorry, but issues with upgrades to the code has caused interesting effects and the game needs to be reset. Congrats to the people in top positions! Prizes for Round 5: Round 3 started on April 1, 2007 and ends April 29, 2007 at 8 am PST. |
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Congrats to mercenary23, Watching, and badazzthief ! Second Place: Player Name: mercenary23 Third Place: Player Name: Watching Fourth Place: Player Name: badazzthief Congratulations to mercenary23 of the family [CIA] HQ for claiming Second Place in Round 9! mercenary23 gets to walk away from this round with $100 in codes (or 30 3k codes). Congratulations to Watching of the family Fuck_kosh for claiming Third Place in Round 9! Watching claims third place in Round 9 with a prize of $50 in codes (or 14 3k codes). Congratulations to badazzthief of the family ShortBusMexicanos for claiming Fourth Place in Round 9! badazzthief walks away with a prize of $35 in codes (or 9 3k codes).
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End Ranks for Last
Round, Round 9!
Round 9 Prizes
- 1st
Prize: $300 or a $300 gift certificate to a store of your choice!
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How to Play - A Player Written Guide Also in your profile there is a bonus 100 turns like that can be clicked by everyone daily with a limit of 10 clicks per account per day.
(Waiting is better because everyone is building and hitting and you can clean up on the way up) Also, due to the installation of Family Fronts, you should immediately check with The Boss of your Family to see which drug he is setting up the family for. Most bosses will set it up to what he/she likes to make most. Family and team work could be a
vital part of the game as well because the faster you get family fronts,
the more you are protected and the faster you build. Also some facts to be
aware of: when beginning, you must pay close attention to hooker
happiness! If scouting while the icon has your girls with orange faces,
they will leave you! Your hookers will do this at 54% happiness or lower.
Hitting After being hit your 4 or 8 times, you go into a state that is called Recovery. During this time, you have 15 minutes to rebuild your army and whack the guy back without you being able to be touched! Your Hitmen will not attack if their happiness level is low and to keep it up, you need Vehicles and Guns. Vehicles include Vans (which fit 25 Hitmen per van), SUVs (which fit 15 Hitmen per SUV), and Coupes (which fit 10 Hitmen per Coupe). There are primary attacks and
secondary attacks, each meant for a different "Army" personnel. Primary
attacks can only be carried out by Hitmen and Secondary attacks can only
be carried out by Experts! Whack Hitmen (costs 2 attack
turns) - due to open if you plan to follow with hooker hits Poison Hoes - this kills the
defending player's hookers and can affect their call-girls sometimes Now you are probably asking what
guns to use. Some people carry mostly all MGs but this is costly and cuts
back on how many Hitmen you can have. Others like to use Dual Wield Uzis,
which allows each Hitmen to carry two uzis (same with pistols). Assault
Rifles are decent to carry but most preferred is MGs and Dual Wielding
Uzis. |
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