http://www.themobworld.com

Round 9  - March 18, 2007 - April 1, 2007

Congratulations!

Round 9 Winner is Pampers!!

Congrats to Pampers of the family Shorter_Bus for claiming first in Round 9! He really took it to the curb this round. He hit hard, built well, and developed a good strong foundation for an awesome round. The heat was definitely on Pampers this round after the shit that went down last round - where tom_delonge snatched first place in the last 24 hours. Lots of beef going on with tom_delonge and CIA versus Pampers and the rest of shortbus.Good job Pampers!!!!

Pampers wins a $300 or a $300 gift certificate!! Congratulations!

Honorable Mentions

Solid Hitter Awards:

- Pampers
- badazzthief
- Mercenary23
- Tom_Hanks
- ouch-did-it-hurt
- KreW
- TheLOM
- Shabby

- Watching

- Dong
 

Pampers

- For taking first place in Hitmen Killed and making a KILLING in attacks this round! He was also number #1 on hoes the first half of the game. Nice Shit talking too!

Juiceweazel

- For coming out swinging! Starts off with top stats, but eventually falls down, ending with sixth place in Hookers Stolen.

kingkiller

- For his instant enthusiasm right from the start of the round. Keep up the struggle for top ranks!

TheLOM

- For taking his war on others so seriously, he is willing to suicide with their inventory rather than let it be taken back!

tom_delonge

- For his distant leadership - while he wasn't "playing," at least he was there to root for his team!

Zack

- For his dedicated hitting and individualist behaviors. He doesn't let people talk shit to him and he fights for what he needs. Also good for a laugh too!

badazzthief

- For some of his absolutely insane hard hitting. He definitely earned that position in top hitmen killed!

ouch-did-it-hurt

- For his awesome statement of "YOU WILL GET HIT EVERY DAY IF YOUR ON OR NOT DEAL WITH IT". Very true!

Mercenary23

- For his surprise hit on Ace_420 in the last few days of the round.

 

 

 

 

 

 

Round 9 News:

From the start of the round, the Shortbus families quickly claim Dallas as their city and start organizing themselves into a strong force. Juiceweazel claims top stats right away, but doesn't manage to keep them long!

Zack starts off talking shit and telling people not to mess with him. Shit talking bounces around through all the different groups, from KreW to kingkiller to king to monkey, all challenging to each other and the rest of the game.

Tom_delonge pops in day 2 and puts out the call for CIA and Insane. monkey has joined the shortbus team at this point, looking for a good place to call home. tom_delonge rallies the troops and pulls together a family to help hold back the flow of shortbus.

Shabby and shortbus go at it, particularly eltoroblanco on Shabby, who then is particularly fond of having done him some damage.

Shortly thereafter, king and mercenary23 get into it with each other - calling each other out and challenging each other to bring out the big guns.

Pampers challenges tom_delonge's ability to play and the two argue over the results of last round - where tom_delonge took out Kosh in the last few hours of the game to take the win. Pampers straight up tells tom_delonge that he will not be taking a win any time soon - and in fact, Round 9 went to Pampers in the end, which makes that a very true fact!

Dong finds a loophole in the rules and manages to pull off some interesting combinations with his inventory that are resulting first in changes to rules and then code changes that will make the new rule obsolete once implemented.

Towards the end of week 1, Shabby holds first on Hitmen killed, with KreW, Tom_Hanks and Pampers pulling up second, third, and fourth positions. No one family seems to be dominating this stat, although ShortBusMexicans does have two places - 8 and 10.

On the Top Ten Hookers stolen, TheLOM claims first position, with tricka, KreW and king pulling up second third and fourth positions. While CIA claims two positions on this stat, Shorter_Bus, shortbushere, and ShortBusMexicanos hold a collection of 5 of the top 10 spots.

On the Top Ten Manufacturers stolen, KreW claims first position, with Shabby, El_Barto and Chucky in second, third, and fourth positions. CIA holds two positions in this stat, Street Art holds two positions, and Shortbus holds two positions.

At the beginning of the second week, the national ranks were led by Tom_Hanks and Chucky and this quote from tom_delonge pretty much sums up the pace at the time.

Tom_Delonge: "Top two players - (Monday, March 26th, 2007) - have not played the last two days...haha, I guess they are not worried since the players below them are not a threat...wait, I think I see some agents moving...[CIA] for LIFE."

Shortly after that, the top two were dropped by "team kosh" and a new pace was set.

Watching came into range with Pampers and began to attack him from below. Shortly after the attacks ace lost 294,253 Weed Growers in a single attack and an obscene amount of guns spread across a few others. This appeared to leave Watching out of the running for first. Chucky appears to have dropped out of the picture by this point as well, but Tom_Hanks is still holding his own.

On the last Friday of the round, 10k turns were awarded on the account of it being Friday. This erupted into nearly 1000 attacks out game wide within a 24 hour period - a record not reached yet in game history!

On the final day, Pampers sealed the win by growing to nearly triple the net of the second place player, Mercenary23. He appears to be out of the reach, and thus takes the win by storm.

And that was just this round!

 

 

First Place for Round 10 is $300 or a $300 gift certificate to a store of your choice!!!

 


Round 10 will have some interesting new changes taking place over the course of the round! Stay tuned to see them!
 

Upcoming Round 10 News:

Welcome to Round 10! This round starts April 1, 2007 at 9 am MDT and ends April 15, 2007 at 9 am MDT. Reset is at 6 pm MDT (game time) for this round.

Top prize for this round is $300 in cash or a gift certificate of your choice.

All turns are good for all items - memberships, action turns, and attack turns.

Family Limits have been increased to 10 per family.

CHECK OUT THE NEW LAYOUT! New images added, new color scheme implemented.

We will be integrating a new forum that will be far more advanced and much easier to deal with than the current forum.

New rule in place - "If an account's inventory is 50% or more in any item, the account can be reset by the administration."

New settings will come into place that will make this rule unnecessary, but will not be implemented immediately. Inventories will be monitored by administration until then.

Other changes will come into place during this round, stay tuned for them!

 

Don't forget about our YouTube "Senseless Advertising" videos. Check them out:

http://www.youtube.com/watch?v=Iz_2Zajbx8w

http://www.youtube.com/watch?v=pxTg8046lJo

http://www.youtube.com/watch?v=hyftIegHF6c

Announcement:

From the people who brought you TheMobWorld.com, here comes a new kind of browser-based game, Crook4Life.com. Crook4Life.com is a deeply involved game of skill where you can be a Fence, a Gangster, or a Pimp, based on your responses to a survey. Improve your abilities, gain holdings, and sell items on the black market in order to be the best crook in the world. Attack other players or complete single player attacks to gain cash and more. Join a consortium with other players and build as a team, or bind together to attack other consortiums. Rounds are 28 days long and all accounts are automatically pre-registered for each new round.

For anyone who plays Crook4Life.com, the  round is being ended today due to technical difficulties. Prizes will still be awarded, and a  new round will be started. We are sorry, but issues with upgrades to the code has caused interesting effects and the game needs to be reset. Congrats to the people in top positions!

Prizes for Round 5:

1st Place - $100 Prepaid Credit Card.

2nd Place - $50 in codes (560,000 turns)

3rd Place - $35 in codes (360,000 turns)
 

Round 3 started on April 1, 2007 and ends April 29, 2007 at 8 am PST.

 

Congrats to mercenary23, Watching, and badazzthief !

Second Place:

Player Name: mercenary23

Third Place:

Player Name: Watching

Fourth Place:

Player Name: badazzthief

Congratulations to mercenary23 of the family [CIA] HQ for claiming Second Place in Round 9! mercenary23 gets to walk away from this round with $100 in codes (or 30 3k codes).

Congratulations to Watching of the family Fuck_kosh for claiming Third Place in Round 9!  Watching claims third place in Round 9 with a prize of $50 in codes (or 14 3k codes).

Congratulations to badazzthief of the family ShortBusMexicanos for claiming Fourth Place in Round 9! badazzthief walks away  with a prize of $35 in codes (or 9 3k codes).

 

End Ranks for Last Round, Round 9!
Rank - Player - Networth

1 Pampers $4,527,622,674,100,000.00 - won $300!

2 mercenary23 $1,677,004,787,430,000.00 - won $100 in codes

3 badazzthief $1,158,631,531,050,000.00 - won $50 in codes

4 Watching $1,011,221,185,660,000.00 - won $35 in codes

5 Chucky $292,830,910,805,000.00 - won a membership and 9k turns

6 Street $157,246,944,117,000.00 - won a membership and 3k turns

7 Tom_Hanks $126,311,953,014,000.00

8 Your_Momma $123,851,947,393,000.00

9 KreW $81,180,628,850,400.00

10 ouch-did-it-hurt $73,591,417,040,400.00



Top Stats for Round 9 (1st Place in each stat wins a membership):


Top Ten Hitmen Killed: First Place is Pampers!

Top Ten Hookers Stolen: First Place is TheLOM!

Top Ten Manufacturers Stolen: First Place is KreW!


 

Round 9 Prizes

 

- 1st Prize: $300 or a $300 gift certificate to a store of your choice!
- 2nd Prize: $100 in codes
- 3rd Prize: $50 in codes
- 4th Prize: $35 in codes
- 5th Prize: A membership and 9k turns
- 6th Prize: A membership and 3k turns
Number 1 Player on each stat wins a membership!

 

Stats

Top Ten Hitmen Killed

Rank Player Name Family ID Hitmen Killed
1 Pampers Shorter_Bus 14 383899633023
2 mercenary23 [CIA] HQ 91 210910210529
3 badazzthief ShortBusMexicanos 1 187295263780
4 Tom_Hanks MovieStar 35 170175661979
5 ouch-did-it-hurt shortbushere 25 164605147891
6 KreW 5645644 3 158487886710
7 TheLOM [CIA] HQ 66 157253795969
8 Shabby Sum_Ming2 10 127294131191
9 Watching Fuck_kosh 98 121826914951
10 Chucky Childs Play 54 111527806529



 

Top Ten Hookers Stolen

Rank Player Name Family ID Hookers Stolen
1 TheLOM [CIA] HQ 66 1042757
2 mercenary23 [CIA] HQ 91 751869
3 tricka [CIA]ecstasy 49 713618
4 Watching Fuck_kosh 98 560811
5 ouch-did-it-hurt shortbushere 25 546882
6 JuiceWeazel ShortBusMexicanos 4 545271
7 louisiana_princess shortbushere 27 523120
8 KreW 5645644 3 513782
9 king Sum_Ming2 12 505357
10 Dong Sum_Ming2 13 451098



 

Top Ten Manufacturers Stolen

Rank Player Name Family ID Manufacturers Stolen
1 KreW 5645644 3 1809681
2 mercenary23 [CIA] HQ 91 1808723
3 Shabby Sum_Ming2 10 1551066
4 Watching Fuck_kosh 98 1366598
5 Dong Sum_Ming2 13 1353424
6 ouch-did-it-hurt shortbushere 25 1064748
7 El_Barto Street Art 6 958700
8 TheLOM [CIA] HQ 66 794754
9 badazzthief ShortBusMexicanos 1 689852
10 Dirty_Taco shortbushere 48 653261


 

How to Play - A Player Written Guide


This game as you know is a browser mafia game. The game runs on turns (action and attack) and each player gets 25 turns approximately every 10 minutes. But with the referral link installed to the game you can get up to 6k turns each day simply by having others click your referral link! (your referral link can be found in your profile written in gold).

Also in your profile there is a bonus 100 turns like that can be clicked by everyone daily with a limit of 10 clicks per account per day.


There is a daily reset that occurs every 6 pm game time. Possibly one of the best things you can do is buy a membership that costs $5 and allows you to only receive 4 hits in instead of 8 per 15 minutes or while offline, a very big help. You control hitmen, hookers, call girls, weed growers, meth cooks, opium importers, chem students, and you can also use experts for secondary attacks.

You can have up to 3 accounts, but no more then three!
Also there are rules to the game. View them at http://themobworld.com/about/rules.php.
For the basic info I neglected to mention or you feel I'm not mentioning something important you can either message me .. Dmrc2312@hotmail.com or just check the Information, How to Play, and FAQ pages on the site .. http://themobworld.com/about/info.php -
http://themobworld.com/about/HowToPlay.php - http://themobworld.com/about/FAQ.php

Scouting/Manufacturing Information:

Now for the more important stuff! Scouting and Manufacturing is obviously vital to building and becoming a successful mobster. But what to scout and when to manufacture is the key! Now you can get to an early start and use the 7k action turns you start out with or you can wait a few days until you have 10k action turns which is the maximum amount you can hold at once.

(Waiting is better because everyone is building and hitting and you can clean up on the way up)

Also, due to the installation of Family Fronts, you should immediately check with The Boss of your Family to see which drug he is setting up the family for. Most bosses will set it up to what he/she likes to make most.

Family and team work could be a vital part of the game as well because the faster you get family fronts, the more you are protected and the faster you build. Also some facts to be aware of: when beginning, you must pay close attention to hooker happiness! If scouting while the icon has your girls with orange faces, they will leave you! Your hookers will do this at 54% happiness or lower.

ALSO DO NOT SCOUT/MANUFACTURE WITH NO HITMEN!!!!

Now that you got the basic info of scouting out of the way, there is something you need to know. There is a number called a Magic Number. This number puts out a higher rate of workers (for example, Hookers, Call Girls, and Weed Growers are all workers).

You can scout all the way until you've either scouted over or stolen over 100k weed growers (or your worker of choice) and then start manufacturing, Do not manufacture until you have a decent amount of your preferred worker. Manufacturing in the beginning of the round is an absolute waste of turns, as you need a good amount of call girls and the only way to get them is by scouting or by stealing them.

Hitting

Hitting is just as vital as scouting! You get a maximum of 400 attack turns and there is no way yet to gain faster attack turns except for purchasing them if you are a member (which once again is a good idea, the benefits are explained later). One thing to keep in mind is that you can be hit 4 or 8 times per 15 minutes or while offline, based on if you are a member or not (It is 4 for a Member and 8 for a Non member).

After being hit your 4 or 8 times, you go into a state that is called Recovery. During this time, you have 15 minutes to rebuild your army and whack the guy back without you being able to be touched! Your Hitmen will not attack if their happiness level is low and to keep it up, you need Vehicles and Guns. Vehicles include Vans (which fit 25 Hitmen per van), SUVs (which fit 15 Hitmen per SUV), and Coupes (which fit 10 Hitmen per Coupe).

There are primary attacks and secondary attacks, each meant for a different "Army" personnel. Primary attacks can only be carried out by Hitmen and Secondary attacks can only be carried out by Experts!


Primary Attacks Information

Whack Hitmen (costs 2 attack turns) - due to open if you plan to follow with hooker hits
Bribe Hoes (costs 3 attack turns) - best to do when the other player has no Hitmen left!!
Raid Complex (costs 3 attack turns) - Rarely used but beneficial if you are low on guns, need something to sell, or are interested in just gaining networth!
Steal Vehicles (costs 3 attack turns) - Also beneficial if you are low on vehicles, need something to sell, or are interested in just gaining networth.
Kidnap Dealers (costs 4 attack turns) - good hit to use to open up the other player while taking a valuable resource

Secondary Attacks Information (all cost 1 attack turn)*

Poison Hoes - this kills the defending player's hookers and can affect their call-girls sometimes
Booby-Trap Complex - this kills the defending player's Hitmen
Destroy Gun Cache - this destroys the defending player's extra guns
C4 Vehicles - this destroys the defending player's vehicles
Kill Dealers - this kills the defending player's manufacturers

*Note most effective when you send small groups of EXPERTS (about 100k) at a time, not large sums!

Guns

Now you are probably asking what guns to use. Some people carry mostly all MGs but this is costly and cuts back on how many Hitmen you can have. Others like to use Dual Wield Uzis, which allows each Hitmen to carry two uzis (same with pistols). Assault Rifles are decent to carry but most preferred is MGs and Dual Wielding Uzis.

MEMBER BENEFITS!!!

You are probably wondering: Why should I buy a membership? This is why:

A membership costs $5 and gives the player:
-2,000 Regular Action Turns Instantly
-A limit of only 4 attacks in while offline or per 15 minutes (non-members can take 8 attacks in).
-The ability to purchase action turns and attack turns.
-A bonus when scouting or manufacturing.
-A message on scout and manufacture pages that tell you if you are using the magic number or if it is higher or lower.
-You remain a member even if you suicide your account.
-Memberships, as well as all accounts, are only good for a single round and do not carry over. All accounts must be remade every round.


Guide written by: Mercenary23
Guide revised by: Pocomptonpimp, White_Widow

 
Newsletters written, edited, and revised by White_Widow and Cain